Wizards will be great in Classic, yes!
PROS:
The low HP of Classic-era mobs makes Wizards a significantly more viable group-DPS class. A single Wizard nuke in Classic will take a solid 70+% HP off any exp mob. This works really nicely to burn mobs down when an overly large pull comes in. They can also function nicely as a backup-CC class w/ their large assortment of roots, snares and stuns.
Porting for plat (obviously). Ports up to Hate and Sky will be in high demand even after Kunark opens
NOBODY will be twinked making group wipes far more frequent. Additionally, NOBODY will have lvl 40+ Clerics to Rez the dead, giving some serious weight to the Wizard's ability to evac in an emergency.
CONS:
Wizards will be mana-starved w the lack of +INT gear. Quadding will be very difficult (likely even impossible) without constant Clarity buffage
The problem arises when grouping in Kunark-era content. Those nukes that were taking 70% HP off Classic era mobs are now only dropping a mob's HP by 25-35% whilst still draining an equivalent amount of the Wizard's Mana - to the point where a Wizard in Sebilis, for example, might not even be able to nuke once per mob.
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