Wizards, while strong with spell damage, are only good while they have mana. Mages are able to continue to dish out damage via their pet 100% of the time while their pet is alive. That coupled with the fact that magicians have very respectable damage on their DDs and AoEs make the mage a superior choice for straight domination imo. A big draw for some to roll a wizard is for the planar ports, but consider this -- it will be months and months before Hate or Sky are open.
With that said, does that mean wizards get the complete shaft? No -- they will still be better than any melee class. And you may think "well I would love being able to travel around easily." And if that is the case, roll a druid. They are super OP in classic, like mages for the simple fact of their versatility. They suffer from the fact that, as content gets harder post classic - the gap widens between their damage / utility versus the stronger content. But classic content, a druid can do just fine and shine in any group. And to clarify, druids can still be powerhouses through all the expansions for sure -- but in terms of straight "meta" compositions or efficiency -- what they offer can be done better individually by other classes, however, no other class can do everything like a druid.
All in all, play whatever you want to play. If the allure of being a rare wizard is strong for you -- do it. Or if you don't mind being 1 of the 100s of mages or druids -- do that instead.
I wish you luck in choosing!
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