Quote:
Originally Posted by soronil
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They
suggest it, but they don't
say it. And if you want to get technical, Menden also says:
Quote:
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It's no different than AFKing between spawns for any other camp like Ass/sup, oot AC, frenzy, ect...
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Again, all the camp rules written in the PnP and described
explicitly by the staff in forum rulings, never ever answer the question "someone else killed mob X previously, and now no one seems to be camping it: the official way you make that camp your's is ______".
With all other camp rulings the answer to that question is clear: the way you take a camp is by killing its mobs previously. Whoever killed a camp's mobs last "owns" that camp. And again, if you read the
explicit rules (
the PnP), they say:
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Though, any single spawn point can be claimed, that is the only spawn you can hunt (if being contested). If you are to claim this point you must get aggro/First to Encounter (FTE) within a reasonable amount of time.
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I think the most obvious way to interpret that is "no mob is camped until someone has killed it recently; otherwise all mobs are FTE." BUT, that doesn't quite seem to jive with peoples' experiences ... if you sit waiting for Hadden for 3 hours and someone shows up and FTEs him, I think a lot of people would expect the staff to help you ... but I really couldn't guarantee that the staff would rule one way or the other.
I'd
love for the staff to say "if you sit on a spawn point, announce in OOC that you're camping the mob, and wait ___ minutes with no response, the camp counts as your's, and the staff will help you if another player tries to take it (but if someone responds that they were camping the mob, it's their's)" ... or whatever. Any explicit rules are better than having to guess at stuff IMHO.
But I don't know that the staff
want to define those details: I think they feel the details vary by camp, so they just leave everything open to interpretation.
Many rules here are known by the staff but not by most players (unless they happened to interact with a GM on that specific topic). And many other "rules" aren't universal at all: they depend heavily on context, and different GMs might make different rulings. The whole reason I made the camp rules page was to try and collect everything explicit the staff has said, so we could all be somewhat on the same page ... but that still leaves a lot of unknowns because the staff doesn't comment publically on everything.
Now please don't misunderstand: I'm
not staff-bashing, and in fact over time the staff has
really improved things! For instance, up until a few months ago, the PnP used not have
any explicit camp rules at all (thanks staff for improving it!)
But still, some things just aren't explicitly clear, and "taking a camp" without killing its mobs is one of those things. Just purely trying to be as neutral and lawyerly as possible, I think the current
explicit rules require you to kill the mob to claim a camp ... but as with many things, the explicit rules aren't the whole story.