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Old 09-24-2019, 02:53 PM
BlackBellamy BlackBellamy is offline
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Join Date: Apr 2010
Location: At the barricades.
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
UGH, I wish so badly that more archives from the time period existed. Not that more are even needed, since there's already direct statements from the Game Devs, of them saying that fighting over NPC's was allowed and they wanted a hands-off approach to it, and for the players to work it out.
http://web.archive.org/web/200010171..._conduct.shtml

Quote:
e.g. You must comply with arbitration for contested spawns.

There are cases where two or more groups wish to kill the same thing. In these cases, the groups are required to compromise. If an equitable compromise cannot be reached between the players prior to EverQuest Customer Service Staff involvement, the EQCSR will mandate a binding compromise. Refusing to abide by a compromise mandated by an EQCSR will be considered disruption. It is therefore strongly suggested that the groups make every attempt to reach a compromise that they can live with prior to involving an EQCSR, who may mandate a compromise that does not suit you to the extent that a player-devised compromise would.
The earliest instance of the PNP policy I could find is from Nov 2000, although I bet it was in place way earlier. So your glorious heyday of kill stealing, training, and monopolizing camps lasted barely a year if that. And the reason the PNP was put in play is because people were getting sick and tired of narcissistic anti-social assholes ruining it for everyone else. I'm not sure if your argument of "let everyone be an asshole until Verant historically decided enough was enough" is attractive.