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Originally Posted by loramin
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Wow Loramin, very interesting! I had heard of some kind of four-quadrant taxonomy, but I hadn't read into it much. It seems as though there is a competing four-quadrant model, as well. I might start a thread about this.
Quote:
Originally Posted by loramin
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If you have all vs. all PvP (in any game), those griefers will direct their attention to the most vulnerable, ie. low level characters. This naturally discourages server growth (see Red).
But with any kind of team-based PvP, that killer/griefer energy is channeled. Instead of the griefer being a reason to quit the server, the griefer just becomes another villain for the players of the other team to defeat.
There's a reason why successful MMOG PvP is team-based (WoW, DaoC, etc.)
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Hmm, food for thought.