Thread: 25 mob limit
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Old 09-21-2019, 02:09 PM
Vyal Vyal is offline
Sarnak

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Join Date: Mar 2010
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Players evolved they got stronger and more aware of how the game worked and by the time Kunark hit everyone knew how to play. The reason AoE groups took months to start from the time of the release isn't because there was mob limits it's because everyone was noobs.
There was no guides back then on how to do these things.

Large scale AoE is what happens when everyone knows how to play and is geared/leveled.

Making a mob limit to simulate 1999 internet connection is dumb because even on 56k it was very possible to pull many more then 25 mobs and kill them with AoE. As I said before you can get a bandwidth management tool and test it yourself.

Making a mob limit because all players need to be role playing D&D bards on the same page and not leveling to fast is also dumb.

Making a mob limit because some patch note from September 1999 says "Some AOE mechanics caused the effect to not hit all the targets" is also dumb because there no information about what spells were effected by the bug nor what the bug actually did.

Anyone who played can tell you AoE spells hit more then 4 targets so the whole "But muh Aoe only hit 4 targets" argument can just be ignored it makes no sense at all.