Thread: 25 mob limit
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Old 09-21-2019, 12:47 PM
Vyal Vyal is offline
Sarnak

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Join Date: Mar 2010
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
I found another email from Kendrick this morning from May 1999 that should put this to bed.

The 4 mob limit was real. Deal.

https://groups.yahoo.com/api/v1/grou...1?guccounter=1
That's correct, all bard AoE (and most AoE spells in general) have a maximum
of four targets now.


This is not true and it's not official by anybody.
I can tell you point blank when the game first came out AoE spells hit more then 4 targets. That shit makes ZERO sense.

http://everquest.allakhazam.com/hist...ches-1999.html
^^^ And that clearly says a BUG in SOME of the AoE code caused some things to not work right. Nowhere does it say 4.

Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
My personal opinion is that AoE groups, and soloers are super cancerous for server community health. I feel that we are potentially going to be staring down a major population density problem on green, and finding these patch notes are potentially going to alleviate some of those problems by allowing more experience creatures available for everyone in the Karanas.

Dolalin is the hero that green needed.
Sure but adding in stupid mechanics that never existed to begin with to restrict play styles because you think Everquest is supposed to be bards hanging out in taverns hitting on female trolls or something is not right. It takes away from what the game was intended to be.