Your server had it. EVERY server did. Facts. The amount is debatable, but it was always there, and sanctioned by the devs of Everquest. It was 100% allowed.
It's not "acting like a scumbag" either, it's playing the damn game, in a much more interesting way. That's how actual fantasy worlds and competitive games work (or even a casual game of Rummy or something), and it's something that creates compelling stories. Did people in Game of Thrones sit around doing nothing but idling a room? Is that what happened in Lord of the Rings? Or in Sword of Truth? Is that what anyone does in any sport or game? No, absolutely not. Those things would all be boring if that's how they worked.
You're basically advocating that every D&D game should be nothing but the dungeon master putting a couple monsters directly in front of the players for them to easily kill, and then doing it again after they've won without challenge. No story, no actual character involvement required, no real risk, no unpredictability. So dumb.
Quote:
Originally Posted by YendorLootmonkey
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I know i would not have gotten into EQ if i was a paying subscriber just getting bullied by other paying subscribers.
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You can't "get bullied" (or at least, anything that actually constitutes as such, is not allowed). Nothing in the game is entitled to you and the game is not supposed to be about having a personal NPC vending machine that just spawns in front of you, for you to brainlessly hack down.
The game itself is about adventure, moving through a chaotic fantasy world, and fighting for what you want and your survival. You are thrown into Norrath, like Frodo was thrown into the quest of the ring. If a more powerful team comes and takes your camp, so what? Go to another one. Or form a better team, and strive to be able to outplay them. That is the journey. Who cares if you level slower or get items slower. Levels and items have no actual purpose. You're just there to be transported and experience the game world as it comes at you.