Quote:
Originally Posted by Halfcell
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One thing that would be very convenient (and maybe it already exists and I just don't know how to find it) is a way to figure out exactly what tradeskills and recipies will be useable and when. Like obviously day 1 we wont have the cultural armors and weapons. Or for Alchemy, we wont have a potion to field of bone, but are wort pots in the game day 1? Greater Null pots? I can't be the only person who is not sure what got added when.
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Thanks for posting this, this is exactly the sort of thing I was looking for in this thread!
My gut feeling here (without being a ClassicQuester) is that for most tradeskills, most recipes will be there on launch, so we don't have to completely tear-down and re-build the tradeskill pages.
But there will definitely be chunks added in latter eras (the Velious armor recipes and Tinkering being the most notable exceptions).
Again my gut thought is that we just need to add era tags to those pages (probably the short ones on most pages, since most use tables for their recipes). Once we do, the same era filters I added to the class spell pages
should just work on the tradeskill pages too. But if anyone thinks we need more than that please speak up.