Quote:
Originally Posted by YendorLootmonkey
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You want to *fix* EQ and make it what it should have been? Fine. Why don't you start by removing class-based XP penalties so every class is on the same equal footing (which Sony/Verant later did in Velious after they discovered the huge gap between hybrid and melee classes they had originally designed to warrant such a penalty never manifested itself). And then, IN EVERY CASE, make it more advantageous from an XP perspective to fill up a group with players than it is to XP solo, thus motivating people to... you know... group and work together. Solo classes could *still* solo, but it would be better for them if they added people to the group (i.e. the grouping bonus up to 20% that Sony/Verant later added, in the same patch that removed the class-based penalties, IIRC).
A lot of class balance disparity in the game is because the solo classes (mage, druid, enchanter, necro) can solo XP faster than an entire group can.
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100% agree. While the spirit of the server is to maintain classic, I don't see why past mistakes that were recognized and fixed should wait until Velious. Hybrids don't need an XP penalty - grouping should reward more EXP. Adding things outside the scope of what the game did up to and throughout Velious is going to be a hard sell to people who are here knowing that's the last expansion.