I am presuming this is on green, since you can just buy everything you need on blue. Getting a group on green as a paladin is going to be like getting a group on FFXI as a dragoon. Five hours of LFG before getting a group will probably give them the edge here. They also need some stat gear eventually so they'll need to spend even more time non-leveling to farm.
Necros are gonna be a PITA too. There's a stigma against grouping with them, limiting you to outdoor camps for a couple mobs that will likely be camped on green, requiring you to move, which you do slowly even without 2 bags full of pet weapons. Besides that, several of their pet/buff/lich spells are researched, and you can't pop in to EC to buy them for 20 plat since they don't exist. I don't think other casters suffer as much from this to impede their leveling.
Since the question is merely about hitting max level these two stand out to me since pallies will be godawful with no gear, no dps, no threat and a hybrid penalty. Necros would be fine if everyone wasn't more inclined to drink their own piss than invite them to the group even though they are pretty useful. Maybe they'll be more loved on green where ultratwinked rogs/mnks aren't a dime-a-dozen.
*Forgot this part - As for least it kind of depends. Again, going off the population etc I would say mages. Researching isn't necessary to level, and they can make their own bags/drink. Not sure how much time that saves but it means you don't have to ever leave a camp I guess. Druids are pretty solid since they can travel quickly in an attempt to find an open camp. Obviously most of all because both can effectively solo.
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