Quote:
Originally Posted by Danth
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You might disagree, but you're arguing with the game itself, not with me. My comments are based on the original character creation UI if you remember it. Classes like war/rogue were explicitly listed as low difficulty right there in-game, while something like a shadow knight was listed as high difficulty.
Danth
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Problem with that logic is it would have made no sense to put a penalty on the hard classes and not in the easy ones. Unless your interpretation was that the difficulty was based on the exp rate.
My assumption is the difficulty was supposed to be around the actual playstyle mechanics.
You can imagine assuming that a hybrid would be much more mechanically complex to play compared to a generic warrior or rogue.
With that logic you would give the exp bonus to the hard classes to encourage people to play them over the easy ones... The modifiers are how they tried to balance the game, like how the zone exp modifiers were how they tried to encourage people to go into their cool dungeons.