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Old 05-22-2011, 01:35 AM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Taryth [You must be logged in to view images. Log in or Register.]
I never said it was possible to completely emulate the experience, btw.
Sure, but my argument is that trying to emulate the game exactly as it existed in the past is not the most fruitful endeavor. People want to get the classic experience back, that's what's most important. Eventually this server will go past the "classic timeline" anyway and then what? If changes to the game aren't made now to improve the experience and build/maintain the player base of the server, then certainly in the future it will need to happen.

Quote:
Originally Posted by Taryth [You must be logged in to view images. Log in or Register.]
The changes were implemented in an effort to address your second point. The changes you desire are simply changes to the game, not in any way meant to simulate the classic experience, as the supposed reason for the Ench nerfs is.
No...the changes I want are to simulate the classic experience. Everquest was created as a fully visual MUD. A graphic, ongoing D&D World. Any change I want would be in keeping with the flavor of the already created World and the original intent of the game - which was to constantly adventure around and interact with different people and fight and do new things together.

Game balance is important because you want player interaction to be natural and to fit into the RPG side. You don't want "oh, that class sucks, we need to look for something else." You also don't want a single class or a select few being overwhelmingly dominate or, even worse, completely necessary for even delving into much of the game content. If that's how the game is balanced then it not only detracts from player interaction but also destroys the experience for many people who A.) don't always have the time to find the exactly perfect setup when they log-in, or B.) have put hours upon hours of playtime into a character only to find out down the road that the character is ultimately not very valuable.
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