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Old 09-13-2019, 10:56 PM
Zuranthium Zuranthium is offline
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Join Date: May 2011
Location: Plane of Mischief
Posts: 1,906
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1999 EQ is supposed to be an open world sandbox. If players want a camp then they should fight for it, as it was for the first year of EQ's existence.

If it's not going to be that, then it should be the actual Play Nice Policy in existence during the later era of "classic" EQ, which was that all camps must be shared (taking turns killing an NPC). This listing thing as outlined doesn't seem to follow that exactly. Instead it puts people in line for an item rather than the NPC. Seemingly, under this system, someone can just wait around and not actually fight the NPC, but just get the item when it drops after someone else kills it. WTF?
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