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Old 05-21-2011, 02:08 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Taryth [You must be logged in to view images. Log in or Register.]
So, you want the classic feel of EQ, yet . . .

You want classes rebalanced/outright changed.
You want mobs rebalanced
You want/think item lvl restrictions should be in currently.
You even want casting times changed.

Yet you whined (with great zeal) when you noticed maps were in game for newbie zones/cities . . .because they're not Classic. How self-contradictory can a single person be?
It's not self-contradictory, I just don't think you see the entire scope of what "classic EQ" actually means (at least in the way I speak of it).

Classes were rebalanced in classic EQ because of existing problems. If the game had continued along it's trajectory instead of devolving into the Luclin-and-further era nonsense, there would have continued to be changes until the most desired system was in place that allowed all of the classes to retain their uniqueness while still being valuable.

Everything else you listed was in classic EQ as well. Mobs were changed. Spells were changed. Items had procs that were level-required. All of the changes I would want to see to the game are merely a further extension of the improvements that were continually being made to classic EQ.

EQ was still a primitive game when it was released and Kunark/Velious created new issues and/or deepened already existing ones. You can liken the game to being the first gun ever invented. It was a one-of-a-kind accomplishment that vaulted an area of civilization (gaming in this case) forward, but it wasn't a perfect creation. Early guns in history could backfire on their users. They were very inaccurate when fired and the bullets could fly out in a direction nowhere near the target they were aimed at. They could only fire one shot at a time and they had long reload times.

People who used those guns back in the day marveled at how "magical" they were, but those guns had vast room for improvement, and indeed they continued to evolve throughout time. You can make something better without changing the essence of what something is. "Classic EQ" can be improved. The important thing is maintaining the kind of game experience the original designers (who had an excellent vision) were striving for and continually making that game experience as good as it can possibly be.
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Last edited by Zuranthium; 05-21-2011 at 02:10 PM..