Druid or necro. But since someone else already advocated for druid, I'll advocate for necro.
*Pets are great in vanilla.
*Feign Death is not only the best "oh shit!" button in the game, it's also the only pause button. Someone at the door? FD. Cat's got the zoomies and destroying your living room? FD. It's only got a 1.5 second cast time as well, so you can fit it into a window you wouldn't with gate to save yourself.
*Druids have the ability to port anywhere, but necro's have the ability to *go* anywhere. Between Invis, Invis vs Undead, Skelly illusion, Harmshield, and FD, there's very few places you can't go and explore in almost total safety.
* Because you're evil, Necros don't really have to worry about faction. As long as you're liked in your home city, everything else gets to turn into exp and loot. This really frees up some great options other classes don't typically get to take advantage of.
*Since you don't plan on raiding, you don't have to feel left out about your epic when Kunark launches, which is one of the harder ones to get.
*You're one of the most versatile classes in the game. Soloing gives you a plethora of options via fear kiting, root rotting, charm, etc. And you're also one of the best duo classes, able to fit in with anyone seamlessly in any environment.
I never expected to love the necro as much as I did, but it ended up turning into one of my (if not absolute) favorite classes in the whole game. I always felt like I not only had a tool for virtually every situation, but a good one. Just an incredibly fun class to play.
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Fresh Start on Green, 2019
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