Quote:
Originally Posted by Kable
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The PvP ruleset doesn't make Red any less classic than blue. In fact most of us came from the Pwnedemu VZ/TZ server and NONE of us wanted item loot.
We all wanted coin only on pvp death, and the devs decided that a + or - 4 level range in PvP was fair instead of + or - 8 which was what Team PvP was on live. None of this makes Blue any more or less "classic" than Red. Blue AND Red having zones like Paineel and items like Terror-forged mask, or fright forged helm which gave you Call of Bones and Deadeye (see invis item in classic - the only see invis item in classic for classes that don't have it is Tobrins Mystical Eyepatch) in game, right out the gate, was NOT classic and broken. There are numerous examples of items, quests, and certain things just like the ones i mentioned that are implemented that shouldn't be and to be honest, affect Red a LOT more than it does Blue.
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You can argue what custom rules Red should or shouldn't have. My personal opinion is that they should have based things on Sullon Zek instead, because teams are essential to MMOG PvP.
Free-for-all servers result in de-leveled fungi twinks camping newbie zones, whereas teams channel griefers into being villains for the other team to unite against.
But regardless of what either of us thinks, Red was a custom unclassic experiment from the start. So was Blue for that matter: Blue has
always been the
beta server for the real/classic/Green server.