Quote:
Originally Posted by loramin
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There was never a "Red server" on live. Since it's inception here on Project 1999, the server has been an unclassic experiment, with a ruleset unique to Project 1999.
If it was classic it would have had the same rules as Rallos Zek, Tallon Zek, or Sullon Zek. It had none of the above, ergo it's not classic. This isn't me hating on Red or on PvP, it's a simple statement of fact.
As for PvP "succeeding" on Live ... I think the simple ratio of Non-PvP to PvP live servers speaks to EQ PvP's (lack of) success ... even more so if you factor in the populations of those servers.
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The PvP ruleset doesn't make Red any less classic than blue. In fact most of us came from the Pwnedemu VZ/TZ server and NONE of us wanted item loot.
We all wanted coin only on pvp death, and the devs decided that a + or - 4 level range in PvP was fair instead of + or - 8 which was what Team PvP was on live. None of this makes Blue any more or less "classic" than Red. Blue AND Red having zones like Paineel and items like Terror-forged mask, or fright forged helm which gave you Call of Bones and Deadeye (see invis item in classic - the only see invis item in classic for classes that don't have it is Tobrins Mystical Eyepatch) in game, right out the gate, was NOT classic and broken. There are numerous examples of items, quests, and certain things just like the ones i mentioned that are implemented that shouldn't be and to be honest, affect Red a LOT more than it does Blue.