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Originally Posted by Halfcell
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No, this conversation is about people who didn't know things were possible on Live in era wishing that this server was the one they remember.
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I mentioned that, just with a different perspective on it.
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Originally Posted by Ennewi
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few players were aware of it; if they had known, it would have been abused, petitioned, and addressed by the devs back then.
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It's not about what was possible. It was possible to train Sgt. Slate to the EC Tunnel in classic. It was possible to move around in treeform in classic. It was possible to scale the Freeport walls and exploit kill the guards. Incidental and intentional content are two different things; the patch history reflects that.
Quote:
Originally Posted by Halfcell
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MQ's were common, you may not remember epic MQ's, but if you dont remember buying or seeing sold Jboots MQ's you were either blind or are lying.
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From memory, they weren't on Tunare from the year(s) I played. Still, it's pointless to argue over unreliable, decades-old memories. What remains to be seen throughout hundreds of old screenshots is a single one that includes "MQ" or "MultiQuest" in auction chat or anywhere else for that matter. If it were common, as you say, wouldn't there be a screenshot or two out there? Wouldn't the old guild sites have a how-to for MQs? Maybe one of the epic pages on Allakhazam has mention of it in the comments, but I have yet to see any.
Quote:
Originally Posted by Halfcell
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AoE groups were common, Seb and Chardok were both common targets for them, in era, just not to you because you were not one of the cool kids who got invited.
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Again, screenshots. Everlore should at least have a caption of all you cool kids talking about doing it. If not there than one of the old guild websites.
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Originally Posted by Halfcell
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Bards AoE kited, in era, all the way to 60. I knew several.
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Anecdotal, wouldn't hold up in bug forums.
Quote:
Originally Posted by Halfcell
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GM's were aware of all of this, which is why i knew many people who lost MQ'd items and couldn't petition because GM's just said you were SOL.
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That explains the staff's position here at least.
Quote:
Originally Posted by Halfcell
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P99 is not and cannot be the perfect reincarnation of every individual's personal memories of old school EQ. It is the "If i knew then what i know now" power fantasy of a lifetime. Embrace that and stop asking the world to conform to your personal narrow memories of an experience you barely scratched the surface of.
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No one suggested perfection as a possibility, which is why custom changes have been more or less accepted by the playerbase. Openly considering the interrelation of game design and player creativity/activity isn't asking the world to conform. This happens in D&D as well, where an encounter can be undone with a single subversive act or meta; the DM makes the decision whether or not it should be allowed.
The original devs anticipated a lot of potential issues, with certain features, but they couldn't have covered everything.
https://web.archive.org/web/20010731194749
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Q: How many HP does the Paladin ability Lay On Hands heal?
A: Lay on Hands (Paladin ability, useable once every game day) heals 25 HP per level of the Paladin.
Q: Did you ever consider giving the Paladin a Full Heal with Lay on Hands?
A: No. It was decided very early on (pre Alpha) that giving the Paladin a Full Heal would be too easy to abuse. We didn't want people making "throwaway" Paladin's to pop full Heals on their primaries, nor did we want people bringing hordes baby Paladins on Dragon Raids to keep other characters alive. Giving the Paladin a Full Heal would also have taken away from the primary healing class of EverQuest - the Cleric.
From an RP standpoint, we decided that it made sense to have the Paladin's healing abilities increase as her power and faith grew.
The Arch-Mage, AKA Geoffrey Z., AKA GZ, is one of the Game Designers at Verant Interactive.
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