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  #18  
Old 09-07-2019, 04:01 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 11,429
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Quote:
Originally Posted by Ennewi [You must be logged in to view images. Log in or Register.]
But some of those things have since been altered on this server.

Admittedly, there is something impressive about the creative workarouds players have figured out. ToV pulls, before dragons were rooted. Chardok AE groups, before that was nerfed. While fun/challenging for the few directly involved, all of that legwork simply offered a shortcut for others who enjoyed all of the reward and little if any risk, similar to MQs.

Still, it is kind of cool how there are players who carve out a corner of the market by offering MQ services for something like the Spirit of Garzicor Quest, where the buyer still has to down a target.

But this is that gray area between the letter of a rule/mechanic and the spirit or original design intent. Classic has been opened up to interpretation on project1999 out of necessity, because the playerbase. The game would be breakable if not for a few tweaks.

Not having level 1 Rogues with epics equipped feels classic. Not having Bards solo an entire zone while making morbid crop circles feels classic. Not having guilds hoop down a raid target, again with the feels. Not having MQs would feel more classic (akin to SoulFires being Paladin only), but it also would probably mean more players sitting at a zoneline WTB loot rights and also more grats rot.
Considering the number of posts one sees concerned green will flood blue with items, destroying the economy (LOL), surely more grats rot is a good thing?

And honestly, people camping out at a spawn point and logging in to actually loot an item on call is a step up from MQ in my book.

I find the farm plat to buy vs get the item yourself vs farm items to sell dynamic a little reminiscent of the consumer / small business / corporation dynamic.
Last edited by Jimjam; 09-07-2019 at 04:16 AM..