BUMP!
This is still a huge issue. Mobs that are feared will run at full speed when they shouldn't after snare wears off with them at low health.
Example: I'm fear kiting a giant in BW at the fort. The mob gets down to 10% and stops moving because it's trying to flee but my snare is preventing it. Snare wears off but fear is still in effect. The giant TAKES OFF at full speed. Fear then wears off and the giant slows down to the speed it should be traveling at since it's nearly dead. The mob will continue at full speed until fear wears, and often times will run full speed for a time after fear wears until either my pet manages to hit it or another DoT tick occurs.
When snare wears on a feared mob it should perform a calculation to determine what their run speed should be, instead of using their regular run speed is.
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Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid
Red99
Baalz Less - Humger, Baalzy - Ikscro
If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.
Picture courtesy of azeth
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