It's very odd, the same concept had already crossed my mind after reading discord from work this evening. The fix I had imagined was making every mob have a max # of players for the encounter. RZTW style baby. Cap these velious mobs at 72. Incentivise playing exceptional and clean Everquest. Seperate the elite from the casuals, and force it to be the way it was in the year 2000. Bring back 'real' guild applications. Want to get into the number one guild on this server? I bet you can! looooollllllll. just lmfao. I don't even have words for it. Maybe make the dragons MORE likely to drop 3, or even 4 loots if you achieve the minimum player limit.... and restrict it to just 1 loot if you have more than 72.... or 105.... or 125... or lol. Don't forget to destroy your enemies along the way.
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