Quote:
Originally Posted by Haynar
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Parsed it from live. Calculated from logs. It came out about 12% per hit to stun.
Don’t get hit.
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yeah I definitely remember Live stuns being very frequent, but I also seem to remember there being a 1-sec grace period between stuns that I'm not sure is implemented here (or maybe implemented on a per-mob basis)? Just a hunch I guess, there's some serious chain stunning going on that don't feel right to me, and a regression analysis on backstun proc chance wouldn't necessarily catch a grace period.