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Old 08-22-2019, 09:12 PM
3d_glasses 3d_glasses is offline
Aviak

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Join Date: Apr 2019
Posts: 63
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Oh, I don't like clicking too many buttons or being forced to aim much in games. I want time to enjoy each input and focus on strategy. Combat and healing mechanics are too basic in EQ though; it could be much more interesting, without being spammy and requiring a bunch of hotbars.

An even bigger problem though is the content itself. Everything being static means there's no real adventure left. The game would be so much better if NPC's spawned differently and itemization worked differently. Being surprised by multiple NPC's spawning when you thought only 1 would spawn somewhere, or spawning faster than you expected, or having abilities you didn't expect, etc - this would make the gameplay more dynamic. And if useful item drops were spread out better in the game world, and the "big item" drops and/or NPC spawns never happened in the exact same place (with a few exceptions, like the Gods or the biggest Dragons), it means people would focus on more of the game content, instead of just camping the same room, exactly where they know something will drop.
This.


-Opehy