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Old 08-21-2019, 08:10 PM
JackofSpade JackofSpade is offline
Sarnak


Join Date: Mar 2018
Posts: 211
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Quote:
Originally Posted by Twochain [You must be logged in to view images. Log in or Register.]
Handing in shit to KT/Dain/Yelinak is terrible. Absolutely terrible. I really do think we should fix that.

The only fair way I can think of is......
(Maybe remove variance from those mobs)

Agree to leave those mobs up for a certain period of time (1-6 hours or something like that)

Afterwards have guilds race for the mob with a /random countdown.

I.E /random 100, only 97 and above you may run. False starts DQ you from the run.
It really is the absolute worst, finally obtaining the quest pieces for these awesome items, only to have to wait a week or weeks to finally get a chance to hand them in. In classic EQ, the thing is that these mobs were NOT tracked through every second of their window with raid forces sitting by waiting to pull and kill them the second they spawn. On my server in classic, nobody knew about zone line pulling and raids just didn't happen until the evening time (no guilds could or even wanted to attempt to organize a raid force mid day). So mobs like Dain, KT, Yeli and WToV dragons would be up for many hours, or even a day or two sometimes.

Given how different the dynamics of this server's raid scene are as compared to live, I actually think changing the mob to turn in these quests to would make the server more akin to the way things were during classic. It would be similar in spirit to rooting the dragons, or reducing the numbers of mobs a bard can kite, etc. to recreate the feel of classic EQ.

If anyone reading this has the ear of any GMs / Devs please toss this idea out to them!! Anyone attempting any of these quests would be extremely grateful I am sure [You must be logged in to view images. Log in or Register.]