View Single Post
  #2  
Old 08-15-2019, 05:40 PM
NegaStoat NegaStoat is offline
Fire Giant

NegaStoat's Avatar

Join Date: Jul 2013
Posts: 781
Default

Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Almost nobody posting here actually played actively in 1999.
You know what? Okay, fine. I did play about a month after launch on Fennin Ro server, back when fine steel daggers were given to necro pets, magician pets couldn't hold weapons at all even though Absor stated they could and later looked like a tool for his quote when he obviously did zero testing, and this was also back when you could kill your character, leave a corpse, log out, delete your character, create a new character with the same name, and LOOT the corpse you previously left and gain the No Drop items on it. I played when Fish Rolls gave you 2 per combine for fast cash, and recall when town entry guards were buffed to be 100% magic resistant + made into lvl 50's because druids outside of Oggok were killing everything that moved and noob ogre players had nothing to kill their overpulls. Seen it, been there, and had my Kunark expansion show up in a plain brown bag at 1:00 pm pacific time on Launch Day with brand new iksar characters that were created all looked like naked default male human models due to Verant's screw up.

With that out of the way, YES. I do recall that some players on my initial encounters would attack mobs that I had already pulled or were already fighting and would attempt to burn them down so they could get loot. I distinctly recall this happening in Crushbone because goshdang, those belts were just SUCH a huge noob payoff magnet. And YES. If you were in Nektulos and you saw a skeleton holding a staff, every noob would attempt to do over 50% damage to score a cracked staff, regardless of who started the fight with the mob.

What I also recall is that this mindset went to the wayside with players around the time they were in their late teens or early 20's in character levels and were hunting in groups in places like Highpass, Unrest, or venturing into Guk or Mistmoore. Because people were playing more in groups, groups would call out camps and keep mobs killed, make friends, join guilds, etc, and players who were disrupting camps were called out by name or the guild tags of such players were called out and griefing would ensue. So what I am saying is, from my personal limited experience on Fennin Ro, is that the players that would attempt to KS a mob were largely only found either in the very low level bracket, or at the much higher level bracket with open world mobs like Hill Giants when druids were doing their solo thing. I suspect that part of the play nice policy having been put into place was probably because of raiding guilds being stupid but also the massive backlog of reports on Druids sniping things that Guides constantly had to put up with.

So yes, I remember a good portion of what you're talking about. But here's the thing. If it was classic for Everquest to launch without a play nice policy, and then later for the game to evolve into having one ... What on EARTH is the point of repeating that time span of the game evolving into having one going to do to improve the quality of the game, especially one that is offered free and has a server staff made up entirely of volunteers?

And I am STILL completely missing the point on why this absolutely developmentally challenged issue of the play nice policy is being tossed around in a thread dedicated to Hybrid experience point penalties. Get off my lawn and make your own thread dedicated to it!