Quote:
Originally Posted by Endonde
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Pretty sure the objective was to stop guilds from training the entire zone all over the place and force them to actually go experience the zone in a more classic manner, and that has been a success.
I think rooted dragons killed small guilds so I don't like it a ton, but it accomplished what the devs wanted to accomplish.
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What small guilds are you/others referring to? There was really only one, maybe two (and not for very long might I add) that were competing on a daily basis. PS was already on the verge of trying to merge with another guild before rooted dragons were even a thing and BG is almost only in ToV during quakes. I think the one guild it hurt the most was AG, but even they struggled to gather a pull-team every week, and the way they were going would have been tough to sustain.
This talk of zerging is utter nonsense. A lot of the time AM brings similar numbers to Riot, and when they don't the numbers aren't far off, either. What rooted dragons has come down to is strategy, timing, and execution. Make all the excuses you want, but if you don't have motivated raiders and knowledgeable leaders you will fail.