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Originally Posted by Zuranthium
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Less populated zones/areas would certainly get used more though, in the DPS system. People will naturally gravitate away from places where it gets too competitive if it means they can't sit at their little camp and get full exp off those NPCs. Also as I talked about, if it requires more people to contest top item camps, then it means less people are elsewhere in the game world.
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Savvy players would no longer be able to solo Verina Tomb with a late audience standing by, prevented from interfering. That would be add an interesting dynamic to some of those spawns. But then, a lot of sniping would occur elsewhere. Finished the ring war, with only Narandi left to kill? Did the final turn-in for SK epic fight? Inc that other, larger guild and all of its members are full mana. This would even apply to iksar broodlings, with the opposing guilds spamming AE spells while Fear golems are low health.
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This is *already* what Green99 is going to be for non-Raid play. Pet classes are massively OP in 1999 era and those are the classes who are going to level the fastest and thus be able to claim the big item camps the fastest. With competition available, other people at least have a chance to get in the mix.
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I wouldn't even consider playing one of the fringe classes if it came down to DPS instead of claiming and holding a camp, and that's pretty much all I play. With PNP at least, if one of the solo classes wipes, I can step in and attempt to take over where they left off. If/when they come back, they're only chance is to engage me in conversation and offer to duo.
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*only* a Peacebringer and FBSS?!? What the hell? That IS a twinked character, and you're talking about Kunark era now. The character you just described is more twinked than anything that's possible in pre-Kunark.
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That's an inevitabity though. Classic and trilogy may be two different beasts, but green does not make those distinctions permanent. The progress between each expansion will be fast compared to what p99ers are accustomed to. The Kunark era on here nearly felt like an era, a lot more than back in classic.
But the point has to do with the weapons and spells available, how certain classes would dominate more than they already do. If, for instance, a Ranger was awarded Oakwynd from a GM event, they would garunteed win every DPS race 1v1, not only that but the same could be said for their group and probably their guild. An extreme example, but still.
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There's no such thing as "getting put on the AC list" with the P99 system. Whoever owns the camp can hand it off to anyone they want (aka someone in their farming guild, who will then hand it off to another person in their farming guild, etc).
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Plenty have maintained a list and it works well enough by announcing it in ooc, which goes back to the point of a self-regulating playerbase and having other, more concrete agreements in place such as scout roll and sky rotations. Without even a rough outline of the PNP, players could port up to buy keys from keymaster, then leapfrog sky raids to snipe efreetis or to kill keeper of souls and sell looting rights. Guilds were creative enough in the past to spam down targets with Ivandyr's Hoops, they'd figure out ways to ruin hours of a guild's progress.
Having said all of this, there are aspects of the PNP that are similar to social niceties and political (over)correctness which can make interactions feel more predictable than ones with quest NPCs.