Quote:
Originally Posted by Ennewi
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In a virtual world where potentially every success boils down to outdpsing the competition, guilds would not actively recruit nonessential classes and players who opted out of raiding would be less inclined to play those classes as well, for fear of losing a named to any old passerby.
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Guilds already don't recruit nonessential classes, and actually with that system in the game there are *more* "essential" classes, because you have the classes who excel for big raid targets and the classes who excel for the other content. Every top guild would still need Warriors for raid targets, regardless of them being shit for other content.
Quote:
Originally Posted by Ennewi
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Even as populated as the server is, few bother grouping in certain zones due to a lack of drops and abundance of harder mobs; instead they switch to an alt and level up in a different but equally popular zone. Idk if removing the PNP would change those habits all that much.
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There aren't going to be any relevant drops available to the general playerbase on Green99 if the non-Classic system is kept. A small handful of players will not sleep when the server is launched; they will level up as quickly as possible to get to a sufficient farming level, and then they will go lock down the big item drop spawns.
Less populated zones/areas would certainly get used more though, in the DPS system. People will naturally gravitate away from places where it gets too competitive if it means they can't sit at their little camp and get full exp off those NPCs. Also as I talked about, if it requires more people to contest top item camps, then it means less people are elsewhere in the game world.
Quote:
Originally Posted by Ennewi
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And how many groups would be primarily comprised of Necromancers and Enchanters with charmed pets? The meta would change drastically. Minmax would take over. Not saying there wouldn't be an element of fun and risk in doing so, but again it would make certain classes irrelevant.
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This is *already* what Green99 is going to be for non-Raid play. Pet classes are massively OP in 1999 era and those are the classes who are going to level the fastest and thus be able to claim the big item camps the fastest. With competition available, other people at least have a chance to get in the mix.
Quote:
Originally Posted by Ennewi
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If DPS was the deciding factor, how many players would group with new, untwinked players? The risk would be too great to have a Monk who only had a Peacebringer and FBSS.
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*only* a Peacebringer and FBSS?!? What the hell? That IS a twinked character, and you're talking about Kunark era now. The character you just described is more twinked than anything that's possible in pre-Kunark.
In any case though, new and untwinked characters would not face much greater challenge than now. Twinked/pet people will choose to group with them or not, the same as now, and DPS racing won't be relevant in remote exping areas. There's plenty of spots in the game for people to just level up, without having to worry about needing to compete for targets.
Quote:
Originally Posted by Ennewi
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Getting put on the AC list in OOT or waiting LFG at the KC zoneline might chip away at our sense of adventure and "anything can happen" in the game, but the alternative would require a certain amount of self-regulating on the part of the playerbase
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There's no such thing as "getting put on the AC list" with the P99 system. Whoever owns the camp can hand it off to anyone they want (aka someone in their farming guild, who will then hand it off to another person in their farming guild, etc).
Only with Classic-era Play Nice Policy, are lists actually an equitable thing. Also, some people are going to be waiting LFG no matter what the system is. There are going to be plenty of "regular" exp spots/camps even if a DPS-race system is in place, as not everyone wants to play the game like that; it doesn't even make sense to in terms of trying maximize your exp gain. DPS is simply a number, it eventually hits plateau somewhere. People are only able to kill what their damage output is capable of; if they overextend to try to bite off more than they can chew, they are only slowing themselves down.
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(and now for the useless loramin shit)
Quote:
Originally Posted by loramin
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What Zura wants is not what classic was like.
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You are wrong and don't know what classic was like, and you refuse to listen to factual evidence. When are you going to stop flailing around with inane spam postings?
Quote:
Originally Posted by loramin
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But then you pull your signature Zura move and redirected the conversation to something totally unrelated that no one but you wanted to talk about
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The topic replied to was about the effectiveness of Hybrids in Classic and that's
exactly what I talked about. You simply choose to be ignorant to the fact that damage racing happened, *at times*, in Classic. It was a real part of the gameplay and what a class could bring to the table.
Quote:
Originally Posted by loramin
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literally no one has posted that they agree with you in any of these threads.
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There goes your lack of reading comprehension and/or willful ignorance again. It's pathetic how you keep trying to erase history, even when it happened in the past 24 hours, right in front of your face. Moreover, whether people agree in the threads or not is irrelevant. Popularity does not equal correctness. Besides, there are multitudes of players from early EQ who don't post on these forums, nor at this very moment.