Quote:
Originally Posted by Halfcell
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I am not sure taking the "as the player walks" way of deciding elevation is necessarily the ideal approach. As an example, the climb up to high pass is clearly shorter than the drop to EK on the other side, so either the ocean is higher in Freeport than in Qeynos
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lol well ya got me there
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Maybe the planet look like this
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NORRATH NOT ROUND OR FLAT OH NO