High int doesn't help you stay alive in Everquest. It should really be the last stat you concentrate on especially considering that the mana gained from int is very little early on.
In the late game your ability to reach 200 int is doable regardless of what your starting INT was. After 200 int you get diminishing returns at which point you will be mixing int/mana gear depending. Charisma is another stat that you will be increasing with each item upgrade without even trying as an enchanter.
Hitpoints, AC and resists are what keep you alive in this game. You aren't going to land that all important mez if you are stunned and have 50 hitpoints left. Since you can't effect your resists during character creation and agility doesn't effect your worn AC (you want to get worn AC over 75 as an int caster!!!), you're left with stamina. Most important and most difficult stat to raise with gear.
Final note. The enchanter is a class that is pretty much never at full mana but rarely do you have a situation where the enchanter is OoM either. In other words, how big your mana pool is a moot point.
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