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  #19  
Old 08-05-2019, 05:17 PM
Raev Raev is offline
Planar Protector


Join Date: Sep 2014
Posts: 2,290
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Quote:
Originally Posted by aaezil [You must be logged in to view images. Log in or Register.]
Halfcell as in half a brain cell? Most of that advice is dead wrong or mostly misinformed
Halfcell is totally right; there are very few effective group combinations without at least one Enchanter, Bard, or Shaman.

Quote:
Originally Posted by serjordanmormont
1. Another person is joining us and she is an enchanter
2. The person debating rogue vs. Pally has decided on rogue
So this leaves you with CLR/ENC/RNG/ROG, which is a fantastic combination to the point that you can play just about anything. The most obvious need is a tank, and I'd go for a Knight: you have clarity to cast plenty of spells, and a Warrior will have a hard time tanking over a Ranger (no Jolt until 51), Rogue (hide is quite unreliable leveling up), or Enchanter (tash+slow is a lot of threat on short fights with <45 NPCs). SK can split tough camps with Feign Death, while a Paladin gives you more CC and durability. Verdict: if you trust your Enchanter, I'd go Paladin. Fighting 3-4 at once sounds like a lot of fun. If not, then Shadow Knight.