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Originally Posted by fortior
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You're assuming release-day EQ was the finished product as envisioned by the devs. The incomplete quests and random useless quest items show the opposite.
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No that isn't what I'm assuming. What does certain things being incomplete in the game have to do with the fact that the devs intended for people to be able to fight over NPC's? Moreover, what does it have to do with the fact that it was allowed for a long time in classic, when we are talking about what the classic code was? Here also is a quote on their stance:
"Someone coming into your camp and killing your mobs is not griefing or malicious. You might not like it, but it's not against any rule. If they stay there and you compete with them for 5 hours and lose all mobs, that's still not griefing or malicious."
Quote:
Originally Posted by fortior
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It's not a competition if the only way to fight is to deliver damage to a bag of monster HP.
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I think you need to learn the definition of competition. It may not be the most complex or skillful form, but it's certainly better than the alternative of "whoever pings a target first" or no competition at all. This is PvE, in a game 20 years old. You keep trying to talk about damage dealt not being competition, while offering no better alternative, and acting like the worse options are a better form of competition. It seems like you just want to sit in front of a spawn all day long and be able to mindlessly farm pixels.