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Old 08-03-2019, 09:50 PM
Zuranthium Zuranthium is offline
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Join Date: May 2011
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Quote:
Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
The PnP was implemented when it was needed on live.
It was implemented when it was implemented. People were "KSing" since the start. The company made a decision that they felt would suit their financial interests, the same as new features put in for any of the expansions.

The game was originally meant to have players competing, if opposing parties wanted to fight for the same content. That's how it worked in MUDs, and EQ was based off MUDS, which the designers were avid players of. It's what is slated to be in Pantheon.

There are two main reasons for why the PnP came to be:

1. Server overcrowding: there were way too many players on most of the servers as the game's lifespan grew, and the company failed to implement new servers and control server populations well enough.

2. Newage players entering into the game: as the game went on, it became less and less of an RPG, and new players just wanted to level as fast as possible in order to catch up with their higher level friends, or to "beat the game". Lots of influx of players who weren't there for an open world MUD-type experience, and instead came from a console type gaming expectation.
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