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Originally Posted by fortior
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It's not real competition.
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LOL, it's exactly "real competition". Most damage done = win. The same as whoever is the highest jumper or fast runner or scores the most goals, wins in an athletic competition. What's not real competition is declaring everyone a winner regardless of skill and performance (which is what the original PnP catered to), or even worse, the current p99 mechanic of people being able to own a camp by doing nothing but sitting around. That mechanic not only rewards having no skill, but also actively blocks other people from even trying.
Similarly, the mechanic of "who tags a spawn first" when that's an option is extremely stupid as well; something that essentially comes down to random luck or who happens to live closest to the server host, to have the fastest ping.
The biggest issue is zerg guilds for high end content, and that exists these days regardless of being allowed to have competition via DPS or not. In actual classic-era Everquest, a huge zerg force would lag people out, and thus actually make it less desirable have huge numbers at a single raid. Which is a really good argument for why p99 should implement raid size limits: it would recreate how classic EQ actually played. They already nerfed AOE farming with the argument that people couldn't do it to such an extent back then because of getting lagged out (and that's entirely true).
Quote:
Originally Posted by fortior
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It's implementing the one kind of competition your favorite classes excel at while preventing the other classes from fighting back through pvp.
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Has nothing to do with my favorite classes, only the facts of how the game actually was. Other classes aren't prevented from fighting back either, what are you talking about? Melee were relatively weak until Kunark, but that's simply classic. Even still, a melee with decent weapons in 1999 can still add more DPS to the score total than a Wizard. If you are contesting a high content area, then a "burst" caster allows you to win specific NPC's, but means you will lose many as well.
Quote:
Originally Posted by Halfcell
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Zuranthium, whether it is "classic" or not, p99's history has pretty clearly proven that the PnP is necessary. Hell it's present shows that. Riot had a BP of Eradication ninjalooted not a week ago. How many times would I have to train that guy, or steal his kills, or how much would I have to ruin his reputation to make that a fair trade?
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The answer is entirely up to you. That's supposed to be how a real MMORPG operates.
If an item at a raid is ninjalooted by someone not in the guild, then it inherently means the guild failed anyway. The rules of the game are that corpses become unlocked to the non-winning party after a certain amount of time. The world owns the corpse at that point, not any individual group. Also, the concept of "ninjalooting" was in fact ALLOWED by Rogues during early era Everquest! Their pick pocket skill was designed to do exactly that. They were supposed to be shadowy figures within the game, not DPS bots.
Quote:
Originally Posted by Halfcell
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Another example, I took a shot at soloing Aillysh the other day on my shaman. You are telling me that someone should have been able to roll up and memblur her at 5% and steal that kill? With no repercussions? I guess I could just follow them around for weeks and train them every chance I had right.
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Damage dealt = the winner. If you did 95% damage, then you're the winner. Memblur shouldn't be working like that; people in 1999 weren't aware of the mechanic, if it was even working like that at the time (or may have been told not to do it by GM's), otherwise top guilds would have used it early on to power level their alts. Something like this falls under the realm of what would have been considered an exploit, so it's not allowed.