I feel like it's a bit extreme for balancing the class, but if you want to theorycraft splitting enchanters into two halves they already did it in EQ2. For classic EQ I just think slow/charm are brokenly OP. Could probably nerf mez as well, but it's the other two that make them gods. Shams with slow/canni/torpor as well.
In either case you would have to create new spells (or reappropriate future spells) to make it function as an entire class. Well.. a fun class anyway. I suppose there's an argument to be made that several of the classes are incredibly dull. You yourself say this revamped enchanter would be boring. In that case why split them instead of just nerfing it?
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