Quote:
Originally Posted by Raev
[You must be logged in to view images. Log in or Register.]
The single biggest balance problem with classic EQ is doling out cheap 'control' spells that are hugely effective against what would otherwise be far more powerful NPCs. Since raid bosses had to be immune to those spells, they made them all fully MR, which made casters gimp on raids, so they give Wizards lures, and well, here we are. But this was more an issue in Classic/Kunark than Velious.
|
Hmm, why do you think it's less of an issue in Velious? It's much worse there I think, with the raid targets having absurd health totals. Rogues and Monks are inherently doing more DPS than any caster can possibly do regardless of resists for those fights (except for maybe a Necro who could stack every single DoT they have), because mana runs out and melee costs nothing.
Some raid targets being immune to MR based spells isn't a big issue to me, so much as the overall resists in general. There are a lot of non-Magic Resist type DoT's and DD's that simply don't land, which means Mages/Druids/Necros/Rangers can't contribute much/any spell damage.