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Old 07-31-2019, 05:38 AM
White_knight White_knight is offline
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Join Date: Aug 2018
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]

The class was basically a big hand-out for the casual player base, and took away from some of the uniqueness of the Mage class. Want a super powerful pet, with very efficient pet heals, some other general healing capability, and some slows, and some buffs, and SoW, and melee capability too? Okay, now you've got it! Pretty much every easy-to-use mechanic in the game, rolled into one class.
Beastlords and Mages shared two main aspects:

1. a strong pet with associated buffs etc.
2. no CC capacity

Where they deviated is their 'play styles' aka they were two different type of pet classes.

Beastlord's were the quintessential "grouping pet class" with all the perks you mentioned in your post...in addition with a bit of gear and a few AAs they could also tank general PoP Era group content okay.

Mages on the other hand we're the "utility/ burst damage pet class", more burst dps, nukes, coth, resist debuff and item summoning, would get smoked in melee range.


It's just a matter of perspective.

One of the funnest duo's I did for general kunark exploring was a beastlord + druid combo.....BY GOD YOU COULD DESTROY KUNARK CONTENT FOR AAs, it had everything.

Chardok was one of my favorite locations with the Druid DCing a doggie...the Beatlord Pet...the beastlords slow...the beastlord tanking...the beastlord pet dpsing...the druid DC pet dpsing...the druid healing and general CC works...
Last edited by White_knight; 07-31-2019 at 05:41 AM..