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Old 07-30-2019, 01:01 AM
Zuranthium Zuranthium is offline
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Join Date: May 2011
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Quote:
Originally Posted by Tethler [You must be logged in to view images. Log in or Register.]
Of course it's defferent than your thesis. I'm arguing against your idea that to be "camping an item" you need to be soloing the camp. People camped stuff in groups. Your definition of "camping" is too narrow.
I'm not sure what your issue is with reading comprehension, but the discussion I've been having this entire time is about how ultra boring solo camps did not exist during early EQ. Moreover, the discussion has been about how the game was never intended to be played in such a stagnant pixel-farming way, and how the early EQ playerbase approached the game much differently.

For something to be camped, people need to know it exists, and be able to camp it. People flat-out did not know about "Short Sword of the Ykesha" existing when the game released. We had to adventure into Guk and find it, and that was after putting extensive effort in to level enough and survive the depths of the dungeon. Again, in the first 6 months of EQ's lifespan, only a tiny percentage of the playerbase was even capable of doing that camp. Groups also generally based their looting on who could use it in the early days. Not casters rolling on melee gear just for the money, or vice versa. Also usually it went by order of who was in the group the longest (there was a lot of group turnover back then), so that cut down on the bad luck of rolling.

Quote:
Originally Posted by Tethler [You must be logged in to view images. Log in or Register.]
I played early EQ. Started in '99, like I assume you did.
When in '99 though? And were you high enough level to be deep in L-Guk before the era when lots of information started getting databased online or at least before the Play Nice Policy? Doesn't sound like it to me.

Quote:
Originally Posted by Jlpstrtkng [You must be logged in to view images. Log in or Register.]
Look at the fungi tunic. People group that area hoping for that item and roll for loot rights. And that’s present day. Why would 20 yrs ago be any different. If it was all bout XP people would have grouped easier camps
A lot has changed in 20 years. Most people DID group at easier camps, or died a lot at the difficult camps. Not only did they not have the information available now, but there weren't chat programs, and you couldn't even be on the internet while also playing the game. You were just locked into the game (with a UI that gave you a narrow field of vision), with little to go on except what was in front of you.

Like, 99% of the playerbase didn't know what the "Harmony" spell did for quite some time. The playerbase didn't understand how to use Enchanters nearly to their fullest capabilities that get exploited now. A lot of pulling strategies and other mechanics were unknown. It was way, way different.

Fungi Tunic isn't early EQ either. The idea of zeroing in on lucrative camps had definitely become more common by Kunark era, but even then, not that many people were capable of doing the camp. Some people in top raiding guilds hadn't even hit level 60 by the time Velious came out! Fungi Tunic was an item out of reach for 99.9% of the playerbase for quite some time, and the vast majority of the playerbase never even tried to go camp it.
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