Quote:
Originally Posted by 24kanthony
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I've camped the pained soul enough to get him 16 times. I don't feel anything anymore.
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Yeah, I've done it twice, and this shit is not what I would ever call "Everquest". There's no reason for the game to have something like that, and in fact it never did have any camps like this when it came out. It's just a clear case of poor design, where the EQ dev team thought they needed to make something be ultra rare in this manner for it to be "more epic", not realizing that busy work doesn't mean epic.
Imagine if all of the spirits in that area had a chance to immediately spawn Pained Soul after being killed. Instead of being an ultra boring solo camp where 1 target in the entire area is permanently hunted, and everything else is ignored, this area would instead become a place where exp groups are regularly forming; knowing they are working towards getting a rare item while leveling up together. This would be a very interesting grouping spot because of all the roamers and obscured field of vision from the ruins, adding more danger and ambiance.
Instead of being a fun place where people are constantly running around the ruins and not knowing exactly what lurks around a corner, it's just dead content. People run past this very interesting place to go to Sebelis or they sit in front of the Pained Soul spawn point. BLAH.
Quote:
Originally Posted by Tethler
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Just because YOU didn't know about loot, doesn't mean other's didn't. People were always talking about where they found some cool item in guild chat, in EC tunnel, RL friends that also played, etc.
Certainly the percentage of people that did this was much much lower than on P99, but to say it didn't happen at all is nonsense.
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LOL, this lack of logic and twisting of words! First you try to redirect the fact of the majority of the 1999 EQ population not being aware/able to get the items into a falsely speculative claim of "me" not knowing about it. Then you try to say I claimed "it never happened at all", which shows you haven't been paying attention to what has been written ever since my first post on this subject. THEN, you completely ignore what I said about the PnP and how people behaved before and after it, which makes it look like you didn't actually play early EQ.
Finally, you completely contradict yourself, exactly describing how your own "camping" experience back then was indeed much different than the type I described in my initial thesis:
Quote:
Originally Posted by Tethler
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People went TO places to go TO camps that dropped gear that they wanted. It happened. I did it. Lots of people did it. People specifically went LFG at frenzy trying to get a sash and at lord to get yaks.
Guk was not really a "death box" either. At least on my server, it was not rare to be able to run from zoneline down past the safehall without seeing a mob because there were groups all over the place killing stuff. And people sure did wait LFG at camps. I remember working up low level melee skills on the frenzy mobs with my warrior while waiting for a spot to open.
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Exactly as I said, you were waiting for a GROUP. You were not trying to solo camp something, mindlessly waiting in a single-file line. You were in fact actively playing the game, because you knew it was a dangerous spot where you could possibly die, and also to curry favor with the group there, such that they would look more warmly upon you and choose you for the group after someone left.
If Guk was not a death box when you played, then what this points to is you not playing early EQ. Those zones were not crowded to the gills early on, both because not enough people were high enough level for such a thing to be possible and because most people didn't know where everything dropped, so everyone didn't hunt in the "optimal" places. Even when fast forwarding a bit more in time, to when more people did begin crowding these places, that doesn't mean they knew exactly how to play the zone and the exact pathing and such of the NPCs there. There were TONS of deadly trains in Guk.
Perhaps also your server was more crowded, but regardless, places like L-Guk were definitely not figured out right away and immediately turned into threat-less, AFK pixel farms. If you did play on an overcrowded server that had a more boring atmosphere because of it, then this just points to a design/executive flaw of EQ and how server populations should have been split sooner and/or how the content itself should have been modified. The developers themselves specifically said they didn't like how often the "camping" situation arose in the game, with too many people crowing around certain areas and groups not moving enough.
And the real reason why those things didn't get improved upon, why the developers' own vision did not become as well realized as it might have been, is because they were busy churning out expansion content in order to make more money. Profit over creativity and improvement.