People "lined up" in Guk by entering the zone and calling LFG, or by bringing a group of their own. It was not a line of individual people sitting at the SSoY or FBSS camp and doing nothing. Nor was it safe. Guk was a death box, people were dying all over the place, groups were constantly splitting up.
Yes, more and more people wanted to "camp" the SSoY and FBSS after finding out about them and where to get them, but the percentage of players who had that info/ability was still relatively small. The concept of "camping" those items also involved playing the actual game. Entering a scary dungeon and needing to work with people to survive.
Camps were inherently contested in actual Classic EQ too. Before the Play Nice Policy, people could do whatever the hell they wanted, and it was just whichever group did the most damage that got the loot rights. There was a lot of drama and it was great fun. Sure, plenty of people did go along with a general concept of "first come first serve", they didn't want to risk making enemies or getting into fights, but there was no set rule about it at all.
After the Play Nice Policy, camps were still contested by groups simply showing up. Anybody could go play in a game area if they wanted to. No single person or group could "camp" any specific spot endlessly and force everyone else to have to wait for them to leave. They had to share. Again, some people didn't want to step on any toes, and went along with a mentality of "if a group is there first we don't want to interfere", but that's not what anyone had to do if they didn't want to.
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