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Old 07-27-2019, 11:34 PM
Zuranthium Zuranthium is offline
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Join Date: May 2011
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
You just reminded me of one of my biggest turn offs for red. It u classically hurls you up into the top levels, and let's you bypass too much of the actual game. They may as well release the serpents spine and let every new red player start in a new XP highway hub. /s
This is a very poorly thought out opinion Jimjam.

There's no exp gain or item gain for PvPing (even if item loot is on that doesn't mean you're getting anything you need), so when people spend a considerable amount of time doing it, they are not leveling or doing quests as they would be on Blue. The exp bonus on Red logically balances out all that time lost.

Besides, PvE is generally boring. The content is static. That's the point of wanting to play on a PvP server. It's not fun having to spend more time mindlessly killing NPC's. It's in fact a waste of life. Even with the exp bonus, it still takes a quite odious amount of time to level up without twinking or powerleveling. Playing on Blue without an exp bonus, but everyone being twinked out, is far more unclassic than having an exp bonus on Red. An exp bonus doesn't change the actual characteristics and difficulty of the content itself.

Without that exp bonus, the population suffers and the game becomes barren, which is the most unclassic thing of all. Red's population was by far at its highest when those changes got put in. The server would have been much better off if further "non-Classic" changes had been made as well, to improve the gameplay. Everquest is very poorly designed for PvP; there's so many things that need to be changed. Seeing as how no game company is even trying to make a well designed open-world PvP MMORPG, you'd be wise to realize that modifying the EQ game code is the best way to go if we want to make the dream a reality.
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