Quote:
Originally Posted by loramin
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I'm not sure it's a good thing that for ten years this server has tried unclassic raid mechanisms, and for ten years none of them have ever lasted.
It seems to me a good emulated server (of any game, not picking on P99 devs, just speaking abstractly) would get itself working the way the original it's trying to emulate did ... and then stop changing. You know, the way everything else except raiding works on P99 (because the devs are incredible and awesome at re-creating classic EQ except when the raid scene makes them lose their minds and forget what was classic).
But without our rooted dragons and FTE messages, how can we possibly play classic EverQuest, you ask? By trying something truly new, 100% classic, and 100% successful whenever it's been tried (in a limited fashion) on the server: rotations.
Of course, I know it will never happen: why have people raiding the way people raided in '99-'01 when we can keep making up new non-EQ games every so often, amiright?
But I'll keep shouting against the wind anyway.
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You realize that casual guilds used to have a rotation on P99 right, and it wasn't exactly successful it created tons of drama. Too many guilds tried to enter the rotation so guilds would get a dragon like Gorenaire once every 4-6 months, smaller guilds that couldn't kill things on their own would team up with other smaller guilds but still maintain separate slots in the rotation, This upset the larger guilds in the rotation who felt the smaller guilds were double dipping, but the guilds couldn't find a compromise and eventually the larger guilds broke the rotation and the smaller guilds formed CSG to compete against them.
Rotations are neither original or 100% successful when it comes to P99, I personally liked the old class system where the casual rotation existed, but I also understand that the rotation was extremely flawed and it was always destined for failure.