If a clique of 40 people all swarm into one guild, on an FFA server they will be unstoppable, because their size relative to their competitors is far larger than on a teams-based server. On a teams-based server if 40 people all swarm into one "team", then that team is still beatable, because their size has only increased by a small percentage over their competitor(s?).
I think the setup should be teams and should not allow every class available to every team. This could actually deter people from mass-joining one of the teams since they may not be able to play their preferred class if they do that. It also takes away the advantage that one team gets from having higher numbers to start with, as people will often bandwagon and join the already-stronger team - but if they can't always choose their preferred class, then this won't happen as often.
Also, the teams should be sort of realistic and flavourful - sorry wehrmacht but the idea of Half Elves being on the evil team is just silly.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior
Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
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