Quote:
Originally Posted by Ferok
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Yes, because Verant (and other servers) have changed it quite a bit since it's release. Case and point: Chardok. There's others I'm sure, but I didn't play Kunark when it was released so I'm not sure. That's just the easiest example.
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But 90% of the spawns, items, quests etc will be the same so can just be ported across from PEQ. People are talking like they're gonna have to recode every quest in perl and determine every mob's spawnpoint, which shouldn't be needed if the other eqemu projects share that info.