Any bad trio is going to be missing reliable utility control of mobs (Snare, Fear, Root, Stun), therefore forced to take their damage; and either missing heals/slow or missing someone to reliably take damage.
Mage (erudite), Rogue (Freeport Human), Warrior (gnome)
Only saving grace would be snare/slow procs from warrior/rogue. Only Healing Avail is from +regen Equipment and Mage Heal to pet.
Mage Earth pet can Root when CC is needed but it's unreliable. Air pet is good for a minor slow effect.
No buffs beyond DS and hardly anyone is taking damage consistently here.
Able to kite if there is a snare proc is Mage, but they would be dumping all mana into nukes and go oom in no time, Warrior can kite but will eventually loose aggro to rogue>who then would kite.
Melees could range damage summoned arrows/daggers (not terrible really if it MUST be done).
Mage Pet can Aggro Dance to spread damage with Warrior/Rogue; thus, mage focusing solely on healing Mage pet - but this would be hard to maintain 40+ without serious downtime.
Essentially it is a trio that ends up being Mage solo, with minor auxiliary help pulling from a couple melees.
Bandage exploit could be used to help with summoned bandages.
Good group around level 4-20 once they meet up - easy to push into 30s with just bandages and good AC on blue/light blue mobs - but once the Mob dmg spike occurs 30+ this I think would be the worst grouping of 3 classes without expensive tools.
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