Shaman are somewhat heavily-played, but they also bring a lot to a group.
Mages aren't as heavily-played (used to be worse), and are fine solo'ers, or damage-dealers in a group.
Rogues pretty much can't solo ever, and the only utility they bring is unlocking doors in Kunark dungeons.
Wizards can quad-kite and AoE group on Kunark, and aren't terrible for normal grouping.
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