Quote:
Originally Posted by 1asdfasdf1
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What I see:
- Charm breaks (as intended)
- Healer blows 1/4 or more of their mana (hope they weren't OOM!) keeping enchanter alive while enchanter regains Charm.
- Repeat
Would that combination of wasted mana from the cleric, and potentially wasted mana from the enchanter, not be better served just rolling up nuker?
Charming is "fun" but I also see the landscape littered with the corpses of enchanters.
General XP grinding charmed pet DPS is a waste and an unnecessary risk. Change my mind.
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Charming at lower lvls can be like this, but at higher lvls it is absolutely worth it. The higher lvl charms last longer and the enchanter should have max CHA to make charm breaks less likely.
Wizards and nukers are just awful in high lvl groups. The mobs have too much hp, and their nukes draw too much aggro.