Quote:
Originally Posted by Ghostly
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If i walk by a mob and check it for loot, and it has something of value, i will /who to see who is in zone. If no one is in zone, then the loot really should be FFA. At that point i have no idea whether someone didn't need it an left, logged out, LD'ed, is switching toon's, etc, but the loot is sitting there with no one even in the zone.
If the rules state i could get in trouble for doing that, then there is something seriously wrong with the rules. Even on live they wouldn't enforce "loot rights" for someone who logged out completely on their own.
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Look, this isn't some Zen koan about "if a tree falls in the woods does it make a sound?". If there's literally no one in the zone, and you sit and wait for the corpse's timer to almost expire, then there's no one to petition you, and these rules will never even come up.
But if I told my friend Bob he could have some item on a corpse, and then I log, and you show up and /who one second before Bob zones in, why do you have more right to loot it than Bob? And regardless of what you think,
you're playing on someone else's server, and they set the rules, not you or me.
Project 1999 may have classic EverQuest as a goal, but it does
not have a classic team of paid GMs and sort-of-paid (with free EQ accounts) guides. So it really doesn't matter what you or any player thinks is fair or classic, what matters is what an all-volunteer team can and will actually be able to enforce.
Like I said before, the all-volunteer staff is going to enforce the rules that they think make sense to enforce, and we should all be grateful that they even volunteer their time for us, so that we get to play on a server with any rules at all. This server would be nowhere near as successful without them.