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Old 05-16-2011, 06:50 AM
Nagash Nagash is offline
Sarnak

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Join Date: Feb 2010
Posts: 478
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Then go take a bath and stop ruining every thread you enter with your disgusting smell.
Truth hurts... I haven't ruined any post, only tried to explain you (and I wasn't the only one) where you were wrong. Rest assured I won't try to do it anymore as you are way too obtuse to understand. Doesn't mean I won't react to what you say, it's usually way too funny [You must be logged in to view images. Log in or Register.] Still not happy? You should visit this place

Back to the point: at the beginning of EQ, pets would use the damage of the weapon if it was bigger than theirs (IIRC, the forumla used at the time was if DMGx2+2 > max pet damage, use weapon damage) and if the weapon delay was lower than the pet delay, use weapon delay. At the time, if you gave 2 daggers to a pet, it would wreak havoc.

As mentionned earlier, the dev are aware of this but it is far from the top of their priority list so don't expect to see any change happening anytime soon.

Also, pet no longer dual wield which is a bit sad but not too bad (just carry a lot of rusty weapons around). My only worry will be for the magician epic pet (once it's out and some tenacious practitionner of the arts manages to get his hand on it): once the magician gives them 2 weapons, will they lose their 163 (?) DD proc? We're not there yet so I don't see that as being a priority either [You must be logged in to view images. Log in or Register.]

Something I haven't tried yet: if you give 2 rusty weapons to your pet, does he lose the capacity to hit magical creatures?
Last edited by Nagash; 05-16-2011 at 02:18 PM..